We’re proud to announce the arrival of user-created mods to our favorite city-building game, available this week as free content for all players! If you’ve ever wanted to give your community a fancy clock tower, or put in some swimming pools, or even turn the planes at your local airport into futuristic spacecraft, your fellow Cities fans have been hard at work to let you do just that. Tomorrow, February 20, we’re finally adding that feature to the game – and several more that our players have created for Cities: Skylines – Xbox One Edition. Still, we’ve all suspected that there was something missing from the game, and we think we’ve finally figured out the problem: why aren’t we letting players add statues of hamsters the size of the Space Needle? Our favorite thing about working with Cities: Skylines – Xbox One Edition is getting to see the creative ways that our players bring their towns together, and we’ve enjoyed seeing what you’ve shared. RUS/GER: Fixed the "View on steam workshop" text cut-off in Content Manager.Hello once again, mayors! We hope you’ve been having fun building new cities and infusing them with your own mixture of sensibility and style.Design: Now possible to see what all future milestones unlock.Asset Editor: Level 2 specialized industrial buildings can now be imported and edited.Asset Editor: Loading an asset does not reset the previously entered description.Asset Editor: Railtracks now available in Intersection editor.assetname_lod_d) now works again without having to override any of the others Asset editor: Overriding only some of the lod textures (e.g.Asset editor: Scaling the model larger no longer makes it vanish from the preview camera.Asset editor: Fixed additional polygons sometimes appearing in the models when scaling and/or rotating models.Asset editor: Fixed a bug where creating several new assets during the same session would get the same ID, resulting in e.g.Asset editor: Optimizations on saving/loading custom assets.Asset editor: Removed color variation property from trees since it is not used by the game.Asset editor: Trailer and LOD colors show correctly in the editor when editing color variations.Asset editor: Save asset panel now has the ability to select which to use of available thumbnails and infotooltips.Asset editor: Automatic snapshot, thumbshot, and infoshot are taken when opening the save panel for an asset (unless the user already took them).Asset editor: Added new thumbshot and infoshot tools for capturing thumbnail and infotooltip images, respectively.
Dedicated options space for mod settings (IUserMod.OnSettingsUI(), added checkbox, button, slider and dropdown support).Installing multiple workshop items at once should not freeze the game anymore.Ability to reset keybindings to default without losing all other settings.Fixed left and right mouse button references in all languages.Added shutter sound to snapshots in map editor.Fixed mouse wheel to scroll the build toolbar.Fixed the "-noWorkshop" toggle to completely disable the Steam workshop integration.Fixed missing info tooltips for markers (smoke, large smoke, info tooltip shot, invisible parking space and steam).Fixed the keymapping in all languages not fitting to fit on 2 lines.Fixed polish UI audio volume not fitting the Options panel.Graphics: visual glitches with pavement on steep slopes fixed.Important note: This takes a few minutes to go into effect on old saves experiencing this issue.Fixed De-zoning areas sometimes results in zoned tiles reappearing.Added "unsubscribe all" button in the Steam Workshop category in Content Manager.Improved error handling for when a mod does unholy operations.Da die Entwickler ebenfalls einige (kleinere) Veränderungen an der Mod-Unterstützung vorgenommen haben, sollten die Modifikationen zunächst ausgeschaltet werden, bis die Mods entsprechend angepasst wurden.
Das Update umfasst 30 neue Gebäude, Tunnel für Fußgänger, eine Auto-Save-Funktion und zahlreiche Bugfixes.
Für Cities: Skylines ( ab 21,93€ bei kaufen) steht der knapp 250 MB große Patch 1.1.1b zum Download bereit.